Wednesday, March 10, 2010

Civic Blog Prompt - 3/11/2010

The average U.S citizen probably knows very little about the goverment and/or how it works. Generally, most people follow the "Don't care" attitude when it comes to polotics and I really don't blame them. Things are always overcomplicated and seem to be designed so that unless you research or really pay attention, you won't understand one bit of it. It matters because of goverment is one of the people. If people don't put some effort into it, they won't get what they truly need. You can't complain about something if your not willing to do the work that comes with it.

Tuesday, February 23, 2010

Ideals Blog Prompts and Assignments

Our team is consists of Alex and I and our game is called: "Civic Duty: 53,595 Infected Lawyers." Our game fits into our catagory as it shows the fundemential aspects of our goverment, Rights and the Admendments and such. Our game shows what rights you have, how you use them, and why they are important.

Monday, February 1, 2010

Helpful Hints: Part 3

------Formatting ActionScript syntax------
1. General formatting guidelines: Use line breaks to make complex statements easier to read.
2. Writing conditional statements: Place conditions on separate lines in if, else..if, and if..else statements.
3. Writing compound statements: Place braces around each statement when it is part of a control structure (if..else or for), even if it contains only a single statement. Keeps it organised and easy to fix if needed.
4. Writing a for statement: Include a space following each expression in a for statement.
5. Writing return statements: Don't use parentheses [()] with any return statements that have values.

Helpful Hints: Part 2

1. Writing good comments: Use block comments for multiline comments and single-line comments for short comments.
2. Adding comments to classes: Use block, single-line, and trailing comments within the body of your class to comment on your ActionScript code.
3. Keeping your ActionScript code in one place: If you put your ActionScript code in a frame script, put the ActionScript code on the first or second frame on the Timeline, in a layer called Actions, which is the first or second layer on the Timeline. Makes it easier to fix errors.
4. Attaching code to objects: You must avoid attaching ActionScript code to objects. Makes it difficult to find errors.
5. About variables and scope: Understanding variable scope is important when you develop Flash applications with ActionScript. Scope indicates not only when and where you can refer to variables but also for how long a particular variable exists in an application.
6. ActionScript and Flash Player optimization: If you compile a SWF file that contains ActionScript 2.0 with publish settings ActionScript 1.0, your code functions as long as it does not use ActionScript 2.0 classes.

Friday, January 29, 2010

Helpful Hints: Part 1

  1. General Naming: Use abbreviations consistently. An abbreviation must clearly stand for only one thing and Use Descriptive Terms so you can easily follow and remember.
  2. Avoiding Reserved Words: Don't use reserved terms for the names of your Variables, otherwise it may cause errors.
  3. Naming Variables: Give each Variable a Unique Name and make sure not to use an obsolete code.
  4. Naming Constants: Constants should be Upper Case
  5. Naming Boolean Variables: Start Boolean variables with the word "is"
  6. Functions and Methods: Use descriptive names, Start function and method names with a lowercase letter, Describe what value is being determined.
  7. Naming classes and objects: Begin with a capital letter
  8. Naming Packages: Put Prefixes in Lowercase Letters
  9. Naming Interfaces: Start Interfaces with a capital "I" Makes it easier to distinguish
  10. Naming Custom Components: Be Consistent

Week in Review 1/25 - 1/29

This week was the start of Multimedia II. We worked on Drag & Drop and the Testing and Debugging sections of our Wiki's. It went pretty well. Drag & Drop is pretty simple to use. Testing And Debugging is really boring and complicated though..

Monday, January 25, 2010

Week in Review 1/19 - 1/22

This was our final week of first semester. We finished up exams and figured out our new semester. Mulitmedia II starts Monday and we will contiune to work on our Civic game as well as indivudial games.